
Mission Builder | Quests, Jobs and Custom Story Content
Howdy folks,
I'm proud to present to you my new Mission Builder System.
This fully Modular System allows server owners to create unlimited missions, quests, and storylines entirely through simple configuration files.
Instead of relying on small premade mission packs, Mission Builder gives you the tools to build your own content exactly the way you want.
From simple job missions like "Repair the Fence", "Deliver the Crates" or "Kill 10 Deer" to fully branching story campaigns, everything is created using a flexible task-based system.
Showcase Video: https://youtu.be/YgA70W4pMyQ
Create unlimited custom missions
Fully **configurable** system
Story & progression support**
time-based** missions (Dailies, Weeklies, Monthlies, ...)
Job-based** mission access
Dynamic NPC dialogues & voice support (**Custom Dialog Audio**)
Integration support for external scripts
🧩 Modular Task System
Every Mission is built by assigning created tasks.
By combining different task types, you can create almost any type of gameplay experience imaginable.
This allows you to build everything from:
Small side jobs
Delivery missions
Hunting missions
Investigation quests
Story-driven roleplay content
Multi-stage mission chains
Example Missions that could easily be created
Craftsman
Repair the windows
Talk to the owner
Find the lost ring
Return the ring
A Hunter’s Routine
Hunt 4 boars using a bow
Collect supply crates
Deliver the crates to the wagon
Speak with the butcher in Valentine
Shipment
Travel to the Port
Speak to the Port Manager
Repair the Wagon
Load the Boxes on the Wagon
Deliver the Boxes to the Warehouse
🧠 Advanced Story System
One of the biggest features of Mission Builder is its fully connected story system.
Missions can:
Require other missions to be completed first
Automatically unlock follow-up missions
Branch into different story paths
Fail or become unavailable based on player choices
Example:
A player receives two missions requiring the same lost diary.
Since the item can only be handed in once, the player must decide which NPC to trust.
That decision can:
Unlock new storylines
Block entire mission paths
Change future interactions
By combining these story mechanics with fitting tasks, mission descriptions, and fully customizable NPC dialogues, you can create immersive branching story campaigns for your server.
👤 NPC & Dialogue System
Missions can be accepted and turned in (for reward) by NPCs. Each NPC can have unique Animations or Scenarios, **Names **and Dialog for each Mission. The Dialog is presented by Subtitles and optional by Custom Audio files. This allows you to actually let the NPCs speak to the Player and be an immersive part of your Server.
Integration in other Scripts
Mission Builder can also be integrated directly into other scripts through multiple export functions.
This allows server owners and developers to connect external gameplay systems directly with Mission Builder’s progression system.
**Example:**
You have a custom train robbery script that cannot fully be replaced by Mission Builder.
Using the provided exports, the robbery script can trigger mission progress inside Mission Builder when the robbery is completed.
This allows you to create things like daily or weekly crime missions for your players while still using your existing robbery system.
**Example Weekly Mission:**
- Rob the Train 5 Times
- Deliver Booze to Colm O´Driscoll
You can literally integrate it everywhere!
Want players to deposit money into the bank as part of a mission objective?
Simply create the task in the Mission Builder System and integrate the provided export inside your banking script.
📈 Endless Possibilities
Mission Builder allows you to create:
* Simple repeatable jobs
* Immersive roleplay quests
* RPG-style progression systems
* Full story campaigns
* Dynamic player-driven experiences
All within one single system.
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